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SetTargetBuffers and OnRenderImage(...)

Discussion in 'General Graphics' started by Issam, Nov 11, 2016.

  1. Issam

    Issam

    Joined:
    Dec 18, 2012
    Posts:
    37
    In forward rendering, when using SetTargetBuffers on a camera that include image effects, the MRT are ignored when doing the forward rendering, just 1 temporary texture is used by Unity (to be used for the initial src in OnRenderImage(...)). Disabling all image effects component allow the camera to render to all textures.

    Is there a way for the other RT to not be ignored? Thanks.
     
    Prantare likes this.