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SetDestination shows a different value than the one being set

Discussion in 'VR' started by knlshh, Apr 21, 2018.

  1. knlshh

    knlshh

    Joined:
    Apr 4, 2018
    Posts:
    1
    I'm trying to use the dynamic path-finding API of Unity to implement an indoor-navigation like feature in using a HoloLens.

    However, when I call the agent's setDestination method and observe the value of destination in the very next line, the value of agent's destination is incorrect.

    Any help is appreciated.
     

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