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Question Set up post processing shaders in HDRP?

Discussion in 'High Definition Render Pipeline' started by xytor500, Mar 14, 2023.

  1. xytor500

    xytor500

    Joined:
    Mar 29, 2017
    Posts:
    73
    I want to have a shader that takes an array of points as uniforms, and distorts the space around them by sampling points from the screen rendered to a texture.
    I'm thinking from the point of view of GLSL, where something like this is fairly easy.
    How would I set something like this up in HDRP? Would it be a shader graph or something else?