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Bug Set scale factor of imported assets to !=1

Discussion in 'Animation' started by andreasng_playdead, Jan 31, 2023.

  1. andreasng_playdead

    andreasng_playdead

    Joined:
    Oct 2, 2019
    Posts:
    1
    We've dealt with this earlier, many times. Writing custom importers. Changing things manually in meta files is also "fun".

    I'm puzzled what the idea behind having a scale factor that cannot be changed?

    Changing things in meta files seems to be overwritten now when opening unity again.
    A "character" can have scale factor set, but it wont propagate down to (at)Anim files. (which it should!)
    Writing custom importers is not for everyone.

    Modifying the scale factor of an asset is essential.
     
    Last edited: Jan 31, 2023