I have an archetype that needs to be able to receive raycasts. The renderMesh for this archetype is a small quad, so I'm trying to get a collision box to cover it. I don't have much specifics about my process because I just couldn't find anything on how to do this. I did notice that PhysicsShape is a class and not an IComponentData, so I don't think I can use it in a SetComponentData method. Do I have to convert a gameobject to an entity to get the collision mesh? Any help is appreciated.