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Set Master Pose component equivlant

Discussion in 'Animation' started by MNicholas17, Jul 30, 2021.

  1. MNicholas17

    MNicholas17

    Joined:
    Jan 25, 2018
    Posts:
    1
    I'm expecting a no but what's the harm in asking right?

    Is there an equivalent to the "set master pose component" from unreal engine or workaround where I could get similar behaviour?

    https://docs.unrealengine.com/4.26/...alMeshAnimation/WorkingwithModularCharacters/

    If I have two objects that share the same skeleton I would like to be able to attach one to the other and them share animation, this would make swapping out different character customisations pretty easy.

    I'm not looking to attach a static object onto a skeleton like a hat but rather swap out one type of skinned arm mesh for another, or swap out shorts for trousers that kinda thing, all using the same skeleton and animation.