Hello, I've set up an graph in which I create a new game object. Now I want this game object to have a predefined flow graph. I've added a flow machine to the object with the "add component"-element and it works, but I can't find an element like "flow machine set graph" or "flow machine set flow macro". Do I have to make changes to the unit options? Or how can I attach a predefined flow macro to the flow machine of the object? Hope u can help me.
At the moment Bolt have nothing to change the flow graph asset in a flow machine. We have a task to fix this. Until we get nodes integrated in a new release, you can add this script in your project. For Bolt 1.4.13(from the asset store) Create a new c# script in your project named: TempFlowMachineNodes Copy and past the code below and save the script. Code (CSharp): using Bolt; using Ludiq; using UnityEngine; [IncludeInSettings(true)] public static class TempFlowMachineNodes { public static void AddFlowMachineComponent(GameObject gameObject, FlowMacro flowMacro) { gameObject.AddComponent<FlowMachine>().nest.SwitchToMacro(flowMacro); } public static void SetFlowGraph(object goOrFlowMachine, FlowMacro flowGraph) { if (goOrFlowMachine is GameObject go) { go.GetComponent<FlowMachine>().nest.SwitchToMacro(flowGraph); } else if (goOrFlowMachine is FlowMachine flo) { flo.nest.SwitchToMacro(flowGraph); } } } Click on Tools -> Bolt -> Build Unit Options Now in your graph you will be able to find the SetFlowGraph node to swap your graph asset. You can link a game object or a flow machine component to it. The Game Object will only interact on the first flow machine component. Example use case.
1.4.13 and 1.4.15 have identical API so this solution should also work for the latest version of Bolt.