Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

Tile Map Set columns when importing sprites to tilemap palette

Discussion in '2D Experimental Preview' started by jaredmo, Jun 14, 2016.

  1. jaredmo

    jaredmo

    Joined:
    Feb 11, 2016
    Posts:
    2
    Is there a way to set the number of columns in the palette when importing sprites? I have a tilesheet that is already exactly how I want the palette to look, but when I drag all of the split out sprites to the palette the number of columns is off by one so my groupings are all off. Any way to easily adjust this?
     
  2. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    Yeah I had that too. You have to drag and drop the overarching texture atlas and not the individual tile slices. Then it should look exactly like in the sprite atlas.
     
    esteban16108 likes this.
  3. jaredmo

    jaredmo

    Joined:
    Feb 11, 2016
    Posts:
    2
    Thanks! That helps a TON! Not sure how this could be more obvious, but good to know.