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Set Canvas through code

Discussion in 'UGUI & TextMesh Pro' started by asotelo94, Aug 21, 2014.

  1. asotelo94

    asotelo94

    Joined:
    Jan 26, 2013
    Posts:
    14
    As simple as is sounds. I'm trying to instantiate an Image, but can't parent it to the canvas since there is no transform (only RectTransform).

    RectTransform live = Instantiate(liveImg) as RectTransform;
    live.parent = transform;

    ... and yeah, this script is attached to the canvas
     
  2. alexzzzz

    alexzzzz

    Joined:
    Nov 20, 2010
    Posts:
    1,447
    If liveImg is a reference to an Image component, then

    Code (csharp):
    1. Image live = Instantiate(liveImg) as Image;
    2. live.transform.parent = transform;
    If livImg is a reference to a game object or prefab, then

    Code (csharp):
    1. GameObject live = Instantiate(liveImg) as GameObject;
    2. live.transform.parent = transform;
    RectTransform class is inhereted from Transform, therefore whenever you need a reference to Transform you may use a reference to RectTransform instead.
     
    Tim-C likes this.