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Set ARKit Pose Processing to 30 fps?

Discussion in 'AR' started by hungrybelome, Sep 23, 2018.

  1. hungrybelome

    hungrybelome

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    Hi, if I set my app to update at 30fps with Application.targetFrameRate = 30, will ARKit automatically change its internal processing tick rate to match the app fps? Or is there some sort of manual call to change the pose processing to 30fps instead of the default 60fps?
     
  2. todds_unity

    todds_unity

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    Hi @hungrybelome ,

    The ARKit processing rate is not affected by the Unity Application.targetFrameRate.

    Todd
     
  3. hungrybelome

    hungrybelome

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    Is there a way I can set the ARKit processing rate then? For the lowest end A9 devices I think my game at 60fps is too demanding, which is why I change the app frame rate to 30. Is there a way I make the ARKit processing rate 30 as well, so that I'm not wasting resources generating 60fps poses?
     
  4. todds_unity

    todds_unity

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  5. hungrybelome

    hungrybelome

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    Damn, was really hoping I could save on some ARKit processing when not needed.

    Ok, thanks anyways.