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Question [ServiceCore] error for WebGL build running on Unity Play

Discussion in 'Netcode for GameObjects' started by cwk17, Jul 29, 2023.

  1. cwk17


    Sep 30, 2019
    Hi there,

    I have succesfully built a WebGL build with NGO multiplayer (2023.1.5, NGO 1.5.1, Transport 2.0.2). It runs smoothly and without any errors on my localhost. It even runs on Unity Play, but my log there shows an error when I do UnityServices.InitializeAsync() on startup:

    Under the "Services" tab in the project settings, I see that my project is linked, it has a Unity Project ID and an Editor Environment is set. What is causing that error?

    Attached Files:

    Last edited: Jul 29, 2023