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Official Serverless Multiplayer Game sample is live now!

Discussion in 'Unity Gaming Services General Discussion' started by Benan-Unity, Mar 16, 2023.

  1. Benan-Unity

    Benan-Unity

    Unity Technologies

    Joined:
    Oct 11, 2018
    Posts:
    8
    The "Bite-Sized" real-time multiplayer sample is live in v.1.9.0 of the Use Case Samples project in the repo.

    Serverless Multiplayer Game
    use case sample demonstrates how to utilize game lobbies and compete in a simple real-time arena-style game where players collect coins for points with Lobby and Relay services.

    Screenshot 2023-03-16 at 1.07.33 PM.png

    Other Changes
    • Upgraded the project from Unity Editor version 2020.3.20f1 to 2020.3.41f1.
      • Updated various non-UGS packages to their latest versions that are verified for Unity Editor 2020.3.41f1.
    • Updated Unity Services packages to the latest released as of 2023-03-13.
    • Removed RemoteConfigService.instance.SetCustomUserId() call from ClientVersionCheck.cs as calling that method is only necessary for specific circumstances, and ClientVersionCheck is not one of those circumstances.
      You can see an example of a circumstance that is necessary for ABTestLevelDifficulty/RemoteConfigManager.cs.
    • Minor refactors to files to support newly applied linting rules.