Is it possible for the running hosted game instances to communicate with each other. Not between games, but between the running instances of a single game? Planning out a game, and whether or not this would be possible, factors heavily in the design. We are heading down a "cluster" designed, and the ability for one server to be able to send messages to another server is pretty key to the design. I've looked through the MultiPlay docs and couldn't find anything that spoke to this at all.