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Server sent events and Unity

Discussion in 'Multiplayer' started by fvde, Jul 20, 2017.

  1. fvde

    fvde

    Joined:
    May 15, 2014
    Posts:
    19
    Heyo! Some people will probably have heard about the (somewhat) new standard of server sent events:

    https://www.w3.org/TR/eventsource/

    The idea is to replicate server domain events to the client, leveraging all the advantages of push models without the overhead of WebSockets. This works amazingly with Redux - but that's a story for a different day.

    Question: Are there good clients for the SSE Standard, who here has used them?
     
  2. fvde

    fvde

    Joined:
    May 15, 2014
    Posts:
    19
    Bump!
     
  3. astorms

    astorms

    Joined:
    Jan 31, 2018
    Posts:
    50
    Bump!!!
     
  4. WimPOA

    WimPOA

    Joined:
    Jun 21, 2017
    Posts:
    3
  5. johnluxford

    johnluxford

    Joined:
    Oct 14, 2015
    Posts:
    24