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Question Server Query Protocol with custom matchmaking

Discussion in 'Game Server Hosting' started by HamzaMuhammad, Aug 2, 2023.

  1. HamzaMuhammad

    HamzaMuhammad

    Joined:
    Jan 17, 2022
    Posts:
    9
    Hi, how can i find the number of users in a session and if the a game is underway if i am using the fusion matchmaking. I am trying to use SQP so that i can tell server to change the number of current players on the server and also get the current number of players on the server.

    I cant seem to find any example code of how to do it as the the link of example SQP being used by client is missing: https://docs.unity.com/ugs/en-us/manual/game-server-hosting/includes#

    As i want to do the SQP in c# from the client, i am unable to understand how it will work. Can someone please provide a sample code of how to get SQP data from the server to the client and also how can i use SQP to update the server current player info?