Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Server object missing

Discussion in 'Game Server Hosting' started by erdmannjacob0, Nov 23, 2022.

  1. erdmannjacob0

    erdmannjacob0

    Joined:
    Nov 23, 2021
    Posts:
    16
    Hi all,

    I have a Linux server running a test allocation now but I am getting an error in the logs. This build runs fine in editor and doesn't throw any null exceptions.

    There is also a signo 11 error, too much cpu for 0 players. But I am not sure if that is because of the missing server object. the log isn't specific enough to tell where the error originates from as far as I can tell.

    Server had issues (is using too much CPU for 0 players [115.99458 > 82]) for 120 seconds (Restarted 0 time(s))


    Mono path[0] = '/game/build_Data/Managed'
    Mono config path = '/game/build_Data/MonoBleedingEdge/etc'
    Preloaded 'lib_burst_generated.so'
    Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
    [Subsystems] Discovering subsystems at path /game/build_Data/UnitySubsystems
    Forcing GfxDevice: Null
    GfxDevice: creating device client; threaded=0; jobified=0
    NullGfxDevice:
    Version: NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor: Unity Technologies
    FMOD initialized on nosound output
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.076 seconds
    ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    The referenced script on this Behaviour (Game Object 'Server') is missing!
    UnloadTime: 0.969672 ms
    SQP server: SQP server started on 0.0.0.0:9010
    SQP server: SQP server started on 0.0.0.0:9010
    ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Caught fatal signal - signo:11 code:0 errno:0 addr:(nil)
    Obtained 4 stack frames.
    #0 0x007f1b4a0be420 in funlockfile
    #1 0x007f1b4b02f98c in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
    #2 0x007f1b4aa6e748 in _fini
    #3 0x00000041d590bf in (wrapper managed-to-native) UnityEngine.Component:GetComponentsForListInternal (UnityEngine.Component,System.Type,object)
    Executing Unity Signal Handler
    [Netcode] ShutdownInternal
    Setting up 1 worker threads for Enlighten.
    Output may be truncated for performance

    Thanks for all your help
     
  2. ajdaniel_unity

    ajdaniel_unity

    Unity Technologies

    Joined:
    Jul 19, 2019
    Posts:
    21
    erdmannjacob0 likes this.