Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Server and Multiplayer Game using Multiple Devices

Discussion in 'Multiplayer' started by suzmue, Jun 30, 2015.

  1. suzmue

    suzmue

    Joined:
    Jun 1, 2015
    Posts:
    1
    I have been working on creating a multiplayer game using UNET. I want to be able to run the server on one device, and the players from other devices. However I am running into some issues:

    - Clients will not connect to the server using an ip address, unless they are being run on the localhost
    - Using MatchMaker, I can only seem to find how to make a host, not just run a server which is what I need.

    Are there ways to fix either of these issues? Or to work around them?
     
  2. robo orlo

    robo orlo

    Joined:
    Mar 19, 2015
    Posts:
    4
    I've run into a similar issue. I have two projects I'm trying to connect, one on a phone, one on a wearable device. The client returns that It is connected to the server, however, the server never registers a client connection. any help would be appreciated!