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SerializeField

Discussion in 'Documentation' started by Qaraxanli, Jun 6, 2018.

  1. Qaraxanli

    Qaraxanli

    Joined:
    May 17, 2016
    Posts:
    2
    Hello,

    Quoting from beginning of the documentation on SerializeField: "You will almost never need this". From my (limited) experience, I can say that it is the standard way to make fields/variables editable and definable through Unity Editor, without making them public. Please enlighten me. :)

    Yet another section (starting statement) in that page states that SerializeField is used to "force Unity to serialize a private field", but I guess the purpose here is just to simplify things, as slightly down the page it says "... nonpublic nonstatic fields marked with the [SerializeField] attribute".

    Cheers, Sahin
     
  2. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    3,347
    There's some bad advice in the docs. This is an instance of this. It makes perfect sense to use SerializeField a bunch, unless you really want all of your serialized fields to be public.
     
  3. Qaraxanli

    Qaraxanli

    Joined:
    May 17, 2016
    Posts:
    2
    Ow, I see. I thought perhaps there is a better way out there. It's just like StackOverflow, I guess, but without comments to warn you...