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Serialize DynamicBuffer (being able to add IBufferElementData to a GameObject in the inspector)

Discussion in 'Entity Component System' started by Abbrew, Jan 22, 2019.

  1. Abbrew

    Abbrew

    Joined:
    Jan 1, 2018
    Posts:
    417
    Is this possible? There's no wrapper class for IBED the way IComponentData and ISharedComponentData does.