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Serialization Purpose in a Complied Build

Discussion in 'Scripting' started by Koval331, Jul 17, 2019.

  1. Koval331

    Koval331

    Joined:
    Feb 3, 2019
    Posts:
    114
    So I was reading Odin's docs and from there I noticed mentions that the serialization system is needed in the compiled build. AFAIK, Serialization is used for scene saving and inspector stuff - none of this is needed in the game-ready compiled build.

    Then what's the purpose of serialization system in a compiled build?
     
  2. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,775
    It's presumably the same codebase that deserializes, which is needed for scene loading.
     
    Joe-Censored, Koval331 and GroZZleR like this.