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Bug Serialization of m_IndirectSpecularColor changes permantly

Discussion in 'Editor & General Support' started by ScallyGames, May 15, 2020.

  1. ScallyGames

    ScallyGames

    Joined:
    Sep 10, 2012
    Posts:
    47
    I am currently collaborating with 2 other developers and between us (possibly even on the same machine between different changes) the "m_IndirectSpecularColor" property of the serialized scene file changes all the time.

    Also a Google search of just "m_IndirectSpecularColor" brings up tons of git change lists where exactly this behaviour can be seen.

    Is there any way to avoid this?
     
    nick-morhun likes this.
  2. frankcarey

    frankcarey

    Joined:
    Jul 15, 2014
    Posts:
    14
    Did you ever find a solution? I downgraded from a higher HDRP and it seems to be happening in 7.3.1, but I don't recall it happening when I was using like 8.x
     
  3. huulong

    huulong

    Joined:
    Jul 1, 2013
    Posts:
    224
    It happens to me between Linux and Windows, and I thought it was because of OpenGL vs DirectX float precision or something, but other devs seem to have it without changing OS. Maybe the graphics pipeline itself changed number precision or format?
     
  4. JonasRara

    JonasRara

    Joined:
    Jul 3, 2021
    Posts:
    4