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Serialization of GameObjects

Discussion in 'Editor & General Support' started by Nocktion, Sep 17, 2019.

  1. Nocktion

    Nocktion

    Joined:
    Sep 29, 2016
    Posts:
    9
    Hi,
    I would have a suggestion for upcoming Unity updates. As most of us know, Saving and Loading a game can be a huge pain especially for games with lots of procedural elements.

    Therefore it would be really nice if it would be possible to Serialize any object including GameObjects with all of their components, so the JSONUtility would just simply output any object.

    Or another good solution would be the ability to save entire scenes to file at Runtime. This would give us the ability to create an Instanced Scene and when the player exits the Scene would simple be just saved to a file.