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Serialization/deserialization without remapping entities?

Discussion in 'Entity Component System' started by b2937, Jul 17, 2019.

  1. b2937

    b2937

    Joined:
    Jul 1, 2019
    Posts:
    13
    Hello

    Are there any plans to provide a way to do world serialization/deserialization without remapping entities? Or is that already possible without modifying the entities package?

    I'd like to use this in a networking environment so the world state can be replicated exactly.

    Thanks.