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Serial depth limit exceeded

Discussion in 'Unity 5 Pre-order Beta' started by Garrett-Brown, Jan 21, 2015.

  1. Garrett-Brown

    Garrett-Brown

    Joined:
    Mar 21, 2013
    Posts:
    46
    I'm building a terrain of an entire U.S. state using World Composer via 50 to 70 tiles measuring:
    512x512 (256 threads) with a Satellite image size of 1024x1024 (4 threads). I have about fourteen tiles loaded in Unity5 and the Enlighten-Geometry is starting to slow to a trickle. I have about 50 more tiles to complete the entire state. I'm beginning to think this aint' going to happen. Any insight on adjusting code?
     
  2. Garrett-Brown

    Garrett-Brown

    Joined:
    Mar 21, 2013
    Posts:
    46
    This was solved by turning the terrains to non-static.