Hi All, I seem to have a problem which I can't seem to find the solution for: I have a rigged Mixamo character. I can successfully download skeletal animations from Mixamo with this rigged character and target the animations with the character controller - which get applied to a separate T-posed model (rigged by mixamo). BUT... I need to animate the head separately so I can animate blinks, mouth movement etc, which I can do in Cinema 4D. If I open a mixamo generated T-posed character .FBX in Cinema 4d and export as FBX (with no changes) the character controller can no longer target the T-pose model and when playing, the character stays in T-pose. So I am unable to make any adjustments to the model. So in summary I need a way to animate a character head separately to a predefined Mixamo animation which follows head movements, whilst being able to switch animations with the Animation Controller. Surely this is straight forward... Any help greatly appreciated.