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Separate anchor for reflection probes

Discussion in 'Unity 5 Pre-order Beta' started by cakeslice, Dec 17, 2014.

  1. cakeslice

    cakeslice

    Joined:
    Oct 18, 2014
    Posts:
    197
    Currently reflection probes and light probes use the same anchor and if you want to use light probes normally (with no anchor override) but use a custom anchor for reflections, you can't (or a different custom anchor for each)

    It would be useful to have the ability to override the light probe and reflection probe anchor separately
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,658
    Could you describe exactly what you're trying to achieve?
     
  3. cakeslice

    cakeslice

    Joined:
    Oct 18, 2014
    Posts:
    197
    For example, if you have reflection probes that have a specific purpose (like a reflection probe for a static building which will use that reflection probe position as anchor) and then you have a character walking by that has a different reflection probe assigned as anchor (because otherwise it would use that building's reflection probe which would be wrong), you can't get proper lighting for the character using light probes since you have an anchor assigned.
     
  4. Roni92

    Roni92

    Joined:
    Nov 29, 2013
    Posts:
    225
    I think youre just drunk.
     
  5. cakeslice

    cakeslice

    Joined:
    Oct 18, 2014
    Posts:
    197
    I think you need to learn some english.

    Maybe you'll understand with a couple of pictures?
     
    Last edited: Jan 8, 2015
  6. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    It seemed weird to me that the share an anchor override. I can't see any reason why they shouldn't be separated.