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Assets SENTIERI - [BETA 0.5] - Terrain Procedural Path Creator for Roads, Rivers and more

Discussion in 'Works In Progress - Archive' started by antoripa, Nov 27, 2016.

?

Would you like to see a dymic terrain blend in real time while you are in Edit Mode ?

  1. Yes

  2. No

Results are only viewable after voting.
  1. antoripa

    antoripa

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    Yes .. it will. Not in first release, but that is planned.
    We are testing with Sectr and World Streaming. Please feel free to suggest other assets as well
     
    Alverik and MarkusGod like this.
  2. antoripa

    antoripa

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    Yes, multitile terrain is supported.
     
    Alverik and tapawafo like this.
  3. EternalAmbiguity

    EternalAmbiguity

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    Have you tried testing with TerrainComposer? Apologies if you already said you have, just double-checking.
     
    antoripa and Alverik like this.
  4. antoripa

    antoripa

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    No prob ..
    Sentieri and its plugin will work with Terrain Composer. This using a map that can be used in Terrain Composer as layer
     
    syscrusher, Alverik and tapawafo like this.
  5. Harekelas

    Harekelas

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    super interested in this, have a question:
    is it possible to use constrains and let it generate roads or rivers in runtime at multiple procedually generated terrain tiles?
     
    antoripa likes this.
  6. creat327

    creat327

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    still accepting beta testers? I have a huge terrain that I need to place train rail tracks on it and this would be very helpful. I used to work with the road asset but the problem is that it was pretty slow
     
    antoripa likes this.
  7. antoripa

    antoripa

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    Yes . you can register on the web .. we have second round in 2 weeks
     
    Alverik likes this.
  8. antoripa

    antoripa

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    Ideally yes We are going to release API for that.
     
    Alverik and tapawafo like this.
  9. Harekelas

    Harekelas

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    Great to know, now I would like to request the integration with MapMagic, you two together can be huge ;P
     
    antoripa likes this.
  10. antoripa

    antoripa

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    Sure . .it is already on the list.
     
    camta005 likes this.
  11. Quaaaid

    Quaaaid

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    What a fantastic asset, thank you so much for putting in the time to make this :) Any idea on a release date?
     
    antoripa likes this.
  12. jlocke

    jlocke

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    Hi @antoripa that is really an interesting project. We released something similar last year for one of our top european customer, but it was not developed using indie game engine, and focused on a sinle title ( you can understand that such kind of projects have long term nda ). I have just left a message on the board of EasyRoad and i would ask you how do you position your tool comparing EasyRoad ...thanks a lot .
     
    antoripa likes this.
  13. antoripa

    antoripa

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    Thanks. Easy Road is a nice product .if you don’t need procedural generation, that is a good choice.
    Sentieri was designed with a different idea that is try to get best route on a landscape . And after natural evolution was add mesh function but again using a different concept. Soon we start second round with beta users, and we will accept new users .So if you would test and share your feedback, we will be happy about that.
     
    camta005 likes this.
  14. antoripa

    antoripa

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  15. rrahim

    rrahim

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    Hi is there currently a way to purchase or get into the beta testing?

    I would love to use this on my current "Neon" project.
     
    Flurgle likes this.
  16. camta005

    camta005

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    Any news?
     
  17. nomax5

    nomax5

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    I filled in a Beta Application back in December as Beta started?
    I’ve just filled in another now incase there was a website issue
    (there were two captcha things to press)

    I notioce in your signature
    Cheers

    Roy
     
    antoripa likes this.
  18. RonnyDance

    RonnyDance

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    Newest Update:
    Next Beta Round will start mid February :)
     
    antoripa and jlocke like this.
  19. antoripa

    antoripa

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    Hey folks . i apologize for long absence . .. so good news and good stuff ...
    1) Sentieri 2nd round beta is going to start mid Feb. Many new features and improvement after gathered feedback during first round. I will publish here details, and even send by email with my newsletter .. ( www.earthshaping.com to subcribe if you have not yet done )
    2) I had been not working 100% on Sentieri for last 2 months as focused on a new asset .. Cascade ...the idea has been to break down Sentieri in more assets ....so Cascade is the river ( and more more and more ) part that Sentieri will support as well ...you can visit the link below .. Cascade will be live in next 4 or 5 weeks

    https://forum.unity.com/threads/beta-cascade-rivers-lakes-waterfall-and-more.514871/

    Cheers
     
    one_one, Flurgle and blitzvb like this.
  20. one_one

    one_one

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    Splitting up this asset sounds like a good idea because there seems to have been a serious case of scope creep going on here :p
     
    mons00n and antoripa like this.
  21. khos

    khos

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    Hi, if there is any chance to take part in beta testing I would be willing to help, would be good to see how it works in some of my games.
     
    antoripa likes this.
  22. antoripa

    antoripa

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    Sure . I will send you a PM when ready for second round
     
  23. khos

    khos

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    Cool, thanks :)
     
    antoripa likes this.
  24. antoripa

    antoripa

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    Hi,
    next beta will include a new procedural terrain engine that speed up perfomance
    Beta will start as soon as the river asset Cascade is out.

    Regards,
    Antonio
     
  25. Gandamir

    Gandamir

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    Will there be a plugin for use at runtime for editing of roads, etc?

    Ie, player wants to build a road, uses plugin to mark where it should be, and then submits for build and it gets placed on map.
     
    antoripa likes this.
  26. antoripa

    antoripa

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    Yes, there is,
    There are specific API for that and in one month I will publish a demo for that,
     
    Gandamir likes this.
  27. Gandamir

    Gandamir

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    Next question:
    Does this integrate and work with Map Magic? IE, as post processing after MapMagic creates an endless terrain.

    I am using MM for terrain generation, and am considering using Cascade for rivers, lakes, waterfalls, Sentieri for roads/rivers, and Megasplat for making it all look pretty. :)

    Hopefully this will all work out and make my life easier...
     
    antoripa likes this.
  28. antoripa

    antoripa

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    Integration with Map Magic in on roadmap. And we support out of box Vegetation Studio and both asset create the mask along the path. I would say that I have started this jouney as I have seen a lot of nice assets but that not working together ..and a lot of dev are not really collaborative as they see new vendor like a thread and not like an chance to release a better service to the comunity .. so integration ( easy and smooth ) is always on top of my todo list
     
    tapawafo and Gandamir like this.
  29. syscrusher

    syscrusher

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    May I make two small suggestions?
    1. Please consider round-trip integration with Terrain Composer 2 and World Creator 2, if you have time. We're not all using Gaia (although I'm not knocking it!) or Map Magic. :)
    2. In your feature poll on this thread, you may want to rephrase the question. Asking "Do you want feature _____" is almost certain to get a high percentage of Yes votes. Who wouldn't want a new feature, especially if there is no perceived downside? A more useful question might be to compare several new features and ask interested parties to help prioritize them in your roadmap.
     
    Weendie-Games, Teila and antoripa like this.
  30. Liminal-Ridges

    Liminal-Ridges

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    I sent a beta email to the creator 2 weeks ago offering feedback but got no response. Is there a chance i will be able to use this asset in beta?
     
  31. antoripa

    antoripa

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    Hi,
    beta is on hold as we are adding new features. New round will start in next days
     
    Stephen_O likes this.
  32. Teila

    Teila

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    You really do not need integration with TC2. You finish your terrain and then add the road in, same as with Gaia. No integration needed.

    Map Magic might be different though because it is procedural and I believe it streams. Might be difficult but who knows. :)
     
    syscrusher and antoripa like this.
  33. antoripa

    antoripa

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    MapMagic and Sentieri will work. Using Sentieri procedural generator in run time. The only point is to figure out a node to generate the spawn point .. for example . if your stream create villages .. so each village can be a start-end and Sentieri will follow the steam .. just as example ..
     
    camta005 likes this.
  34. syscrusher

    syscrusher

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    Except that I don't finish my terrain and then do everything else. My workflow is more iterative, and I'm really looking for round-trip functionality in as many of my tools as possible. RT is hard, though, from a tool programming perspective, and I understand that. :)
     
    Steve-Tack likes this.
  35. PeterB

    PeterB

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    It's now a month since the last message on this forum and no word from the author. Has the second round of the beta begun yet?

    I PM:ed the author a couple of weeks ago, but I haven't yet received any reply. Is this project defunct?
     
  36. I don't think so, @antoripa is probably very busy with his just released asset: Cascade.
     
  37. antoripa

    antoripa

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    Yep .. that is correct ...
    @PeterB . you are in the beta tester mailing list .. so you will get notified about update... currently we are focus on integration between Sentieri and Cascade
     
    PeterB, tapawafo and camta005 like this.
  38. antoripa

    antoripa

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    Power of integration

     
    camta005 likes this.
  39. lukejaparidze

    lukejaparidze

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    Hope I'm not too late but I signed up to be a beta tester for Sentieri! Looking forward to working with you if I'm selected.
     
  40. PeterB

    PeterB

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    Antonio, please – stop the constant feature creep and release something which is useful. You've been delayed for a year now, and even if Sentieri seems fantastic many of us will soon be forced to move on to something else (or even invent something else).

    We see you spending a lot of time on side projects in what seems like an attempt to include everything in the first version of Sentieri. Everyone is looking forward towards what you are creating, but what comes over, at least to my mind, as a marked tendency to get side-tracked is seriously eroding your prospective customers' trust in your project.

    Nothing has happened since February. The second beta round was seriously late even back then. (And you were talking about a first release in August 2017...!) "Beta is on hold as we are adding new features" is far from a positive thing; it's the sign of a project which is either managed completely ad hoc or which has spun out of control.

    Don't tell me that I'm wrong. I'd love to be wrong. Just prove me wrong.
     
    Kennth, derkoi and Flavelius like this.
  41. khos

    khos

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    I might be misunderstanding, but it seems you are jumping to your own conclusions a bit? I feel to make a great asset you have to wait and polish everything, maybe something was not right with the asset..otherwise it will be a flop.. we all know the story, it's the same as with making games.
     
  42. DavidLieder

    DavidLieder

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    Good software takes time to develop. Best not to rush. Plus, I think there is a major update of Terra Painter coming which is a product already on the store for some time.
     
    entropicjoey1 and Flurgle like this.
  43. dsilverthorn

    dsilverthorn

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    Any word on if this is still under development or did the devs move on to something else? I've been waiting for a couple of years. I know these things take time, but I haven't seen and update in a long time.

    Have anyone heard anything from the devs?
     
    antoripa likes this.
  44. jeromeWork

    jeromeWork

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    dsilverthorn likes this.
  45. magique

    magique

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    This dev is like a lot of other devs who start one project and then when it's close to done they roll out another product and when that one's close to done they roll out another and another. And after years go by they come back to the original products and decide they are going to re-write them for the latest Unity and obsolete the original. And nothing ever seems to get finished for the people who bought the original product.
     
    PeterB, Stephen_O, mons00n and 3 others like this.
  46. dsilverthorn

    dsilverthorn

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    I just checked discord, forgot about that, and dev says he is starting back on this one after updates are done on the others he has released. Now saying a new beta is coming and hopes to release next year.

    We can only wait and see. It looks so promising, but that is all we have is promises. ;)
    I hope Antonio can get it finished.
     
  47. kilik128

    kilik128

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    look cool ::!!
     
  48. Stephen_O

    Stephen_O

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    I've been waiting 3 years and lost any excitement I had for this project (it was in beta then and almost done but never released); indeed it did look cool then, but sadly I don't think it will come.
     
    antoripa, PeterB and dsilverthorn like this.
  49. zarex7

    zarex7

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    Hello. Where is Download link?
     
  50. IO-Fox

    IO-Fox

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    Excitement died after year one. If he is picking it back up, then I suspect a great amount of work due to deprecation. I'll keep watching, but not holding my breath because it has been years and not even a beta in sight.