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Senior/Lead Technical Artist (Rigging)

Discussion in 'Commercial: Job Offering' started by nataliepong, Feb 25, 2021.

  1. nataliepong

    nataliepong

    Joined:
    Feb 25, 2021
    Posts:
    5
    Lightspeed LA (Tencent) is looking for a Senior/Lead Technical Artist (rigging) who has a passion for building AAA quality characters to life. This is a flexible, highly creative role responsible for building an immersive game experience in a living, breathing world. Join top AAA studio veterans in building our new AAA game studio culture from scratch in sunny Irvine, California.


    Responsibilities:
    • Design and build character rigging pipeline.
    • Collaborate with character, animation and mocap team to integrate rigging pipeline.
    • Develop custom rigging tools, nodes and deformers.
    • Set a golden standard for production rigs.
    • Work with production to establish a project schedule.
    • Build, mentor and manage a rigging team.

    Minimum requirements:
    • 5+ years experience in rigging.
    • Shipped at least one AAA game with high quality/complex rigs or equivalent VFX/Feature animation production.
    • 2+ years as a senior, lead or principal artist on shipped AAA title.
    • Expert knowledge of Maya
    • Demonstrate and understanding of anatomy and facial motion.
    • Ability to review character designs and models.
    • Familiar with FACS and other face systems.
    • Familiar with mocap integration.
    • Familiar with game engine and/or GPU based rendering.
    • Python pipeline and tool development.

    Additional desired knowledge:
    • C++ plugin development.
    • Experience with dynamics based cloth, muscle and/or hair solutions (Houdini, NCloth, etc.)

    How to apply:
    We would love to see your amazing CV and a link to your portfolio if you have one! Please email Natalie Pong at nataliepong@tencent.com. In consideration of your health and safety, all interviews will be virtual and we will be working remotely for the time being. Learn more about life at Tencent here!
     
    Last edited: Feb 25, 2021