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Feature Request Send a scene for ray-traced rendering at runtime

Discussion in 'Unity Reflect' started by andyz, Sep 4, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,005
    I have worked on a project for interior-design with Unity and all is good except that you need a really powerful PC and a lot of work to make a realistic render.

    What is really needed is cloud [ray-traced] rendering - send the current scene or one you build in code to the cloud to get rendered and have it send an image back.

    Octane is available for editor-use only, but I see no point to that.
     
  2. FredMoreau

    FredMoreau

    Unity Technologies

    Joined:
    May 27, 2019
    Posts:
    33
    To your point, one may look into making a custom Viewer taking advantage of HDRP & RTX, and for cloud streaming, Furioos can help you run your Viewer on a virtual machine from any device.
     
  3. andyz

    andyz

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    Jan 5, 2010
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    This is an alternative option I was considering. Although early days for HDRP ray tracing and it is after all not quite the real thing.
     
  4. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    108
    At the moment, HDRP + RTX raytracing will be the closest we can get to the path-traced ground truth in real-time. Path-tracing is not exactly a "real-time" solution for rendering, but we do have some documentation here on how to get started. Note that our path-tracing solution is quite, quite early, so I have no idea the state of it.
    I'll ask a couple questions and see where we stand!
     
  5. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,005
    I do not need real time though, I have not time to dig into HDRP currently but will in the future