Hi, I am trying to find a solution to reach an visual effect called sematic segmentation. - Which is used in Simulation. - Each type of Object (cars, pedastrians, lanes, etc.) are coloured with a flat collor (no shading etc.). - What tool (maybe shadergraph) and what shader could be used to reach such effect? example image for Semantic Segmentation: https://blogs.unity3d.com/2018/01/23/designing-safer-cities-through-simulations/ Thanks in advance!
What you are describing is just a simple "unlit" shader. Unity has built-in unlit shaders for the regular renderer. If you are using LWRP or HDRP I'm not sure, but if it's not there, a single-color unlit shader should be the easiest shader that you could possibly make.