I've updated a project from UNity 4.0 to Unity 4.2.0f4 which makes heavy use of Self-Illumin materials to light the scene. In 4.2 the scene no longer bounces Emission from that material. Can anyone confirm this is this a bug in 4.2? I'm copying over the extact same scene with all settings the update, so I see no reason that there would be a change with the lighting. Even when I turn the Emission value to thousands, there is no effect in the rendered scene. Yes, I have Unity Pro, Yes bounces turned to on.