Does is it possible to self compiling the generated code from il2cpp output folder?. I have tried to compile with Visual Studio 2017 15.7.3 with adding all of the *.cpp, adding "C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" as additional include dir. And after some tinkeringalso adding the following into my preprocessor : Code (csharp): NDEBUG _WINDOWS _MSC_VER _ALLOW_COMPILER_AND_STL_VERSION_MISMATCH NET_4_0 But looks like there is no il2cpp.lib, hence the final linking is not possible because of no il2cpp.lib included in the unity default installation, and also compiling from libil2cpp folder is too many error from the project file. The reason for these are i wanted to add custom DRM into my il2cpp compiled windows games, should i use UnityLinker ?. If so how to do it?, what is the steps. Another feature request would be, unity should be automatically generating .visual studio project/solution file for the self compiled il2cpp output.