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selection priority is badly needed

Discussion in '2020.1 Beta' started by laurentlavigne, Jan 29, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    2,502
    with the number of tools like rigging fighting for selection with geometry and even transform manipulators what's badly needed is this
    upload_2020-1-29_1-18-5.png
     
  2. Xarbrough

    Xarbrough

    Joined:
    Dec 11, 2014
    Posts:
    672
    I agree that scene view selection needs an overhaul. Not sure what the best solution would be, but in the meantime my team is using a custom selection utility that displays a list of all objects under the context click mouse.
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    2,502
    Does unity expose something to override selection?
    in the meantime I ended up reverting back to Maya
     
  4. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    4,614
    Yoooo, that's amazing.

    We've always had a utility where you hold down ctrl and then use the scroll wheel to scroll through the objects under the mouse cursor. I prefer the dropdown menu approach.
     
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