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Selecting what parts of the engine get packaged when I export my project.

Discussion in 'Package Manager' started by bub1401, Jan 24, 2021.

  1. bub1401

    bub1401

    Joined:
    Oct 26, 2020
    Posts:
    12
    Is there a way I can choose which parts of the engine I want to omit from exporting the project if I am not using these components such as setting like, the 2d colliders if I am only using 3d colliders or certain shaders that I am not using. I feel as though these would take up extra u necessary space, if they were bundled with the export and they are never used. So is there a way to do this?
     
  2. Davidtr_Unity

    Davidtr_Unity

    Unity Technologies

    Joined:
    Mar 5, 2020
    Posts:
    34
    Hi, this process is done automatically by the exporter when comes the time to build your game. You can’t manually decide what to include in the final build yourself on that level, but here’s two things you can do to reduce the size of your build :

    (Make sure to always backup your project before making intrusive changes like this)

    1) Remove the packages you don’t need via the Package Manager Window.

    2) Do those recommended optimizations on your assets and project settings.

    I hope this helps!