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Feedback Selecting prefabs from serialized component

Discussion in 'Addressables' started by MaskedMouse, Jan 8, 2020.

  1. MaskedMouse

    MaskedMouse

    Joined:
    Jul 8, 2014
    Posts:
    1,092
    I'm not sure if there is a way already but I have quite some scripts with public AssetReferenceGameObject variables where I serialize them in the editor by drag dropping on to the field.
    But after being drag dropped, theres no way to quick select it in the project folder?

    Usually looks like this:
    serialized asset reference.png

    I can select a new prefab but I cannot select the serialized prefab. Is or will there be a way to be able to quickly select the asset in the project?
    It would improve my workflow because now I have to search the prefab by name and then open it to edit it.

    Sidenote: the prefab icon gets squished, because there is no minimum width for the icon? When the inspector window is even less wide it will completely disappear which then is unclear what the reference is at all. Is it a prefab, is it a texture, a sprite?
    The UI could use a bit of improvement there imho.

    Could be something like this:
    [Always visible icon] [Asset Name] [Select in project Button]

    What is your opinion?