Search Unity

Selecting certain GameObjects messes up their lightmap

Discussion in 'Global Illumination' started by DanjelRicci, May 18, 2018.

  1. DanjelRicci

    DanjelRicci

    Joined:
    Mar 8, 2010
    Posts:
    310
    Exactly as title says, I recorded a GIF to better show this:



    If the GIF doesn't show up: https://ibb.co/jU8wVd
    Basically as soon as I select a lightmapped object, the lightmap on it acts like the UVs are wrong, or like the object has the wrong lightmap. Reloading the scene reverts everything to normal.

    I don't have any clue on how to reproduce this. We recently baked this scene on the same machine where this problem shows up, but we didn't touch it again since. This happened on another scene too some time ago. We are using Unity 2017.4.3f1 but I recall we had the same issue with previous minor versions.
     
    Last edited: May 18, 2018