Whenever I try to bake lighting I get the following error: Selected texture format 'ARGB 16 bit' for platform 'DefaultTexturePlatform' is not valid with the current texture type 'Default'. I don't know exactly what it means. I'm guessing I have a texture somewhere in my project set to ARGB 16 bit and I need to change it to something else, but that's just a guess. I did some searching and found other people posting the same problem elsewhere but I cannot find a fix to it. If it is a texture that I need to change, is there an easy way to find that specific texture in a massive project? I tried searching for "Texture" in the project hierarchy but that only returns a huge list of folders labelled Textures and there are way too many of them to search through manually thanks to all the asset packages I've downloaded. Edit: We're able to get around this issue by using Baked Indirect lighting instead of Shadowmask. If we find a more proper solution we'll post it here for anyone who finds this and isn't okay with Baked Indirect lighting in their game.