Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Bug Select the "Apply Root Motion" option in the Animator Component. The Object will slowly rise.

Discussion in 'Animation' started by h765643729, Aug 18, 2023.

  1. h765643729

    h765643729

    Joined:
    Jan 17, 2018
    Posts:
    21
    Unity Version:
    2023.1.5f1c1

    Project Template Type:
    2D(URP)

    Package Version:
    2D Animation v10.0.2
    2D Common v9.0.1
    2D Sprite v1.0.0

    Reproduction step:
    1. In Hierarchy, Create GameObject "2D Object -> Sprites -> Capsule".
    2. Add Component, Capsule Collider 2D, Rigidbody 2D, Animator.
    3. In Project, Create Animator Controller "Create -> Animator Controller".
    4. The Controller of the Animator Component is set to "New Animator Controller".
    5. Select the "Apply Root Motion" option in the Animator Component.

    Result:
    The Object will slowly rise.

    The result is either an empty Animator or an Animator with only an empty State.
     

    Attached Files: