Working with asset bundles has been quick and easy - I'd create a prefab of something, right click and select dependencies. From there I can set all of the assets to be under a specific asset bundle and then build. Updating to Unity 2019, this process has become a bit harder. When I select dependencies, it won't let me set all of the assets to an asset bundle. It seems the mono scripts are getting selecting and are getting in the way of setting everything at once. I basically have to narrow the selection one by one by setting all of the animation components, then the textures, then the audio etc. Is there a way around this that I'm unaware of? Thanks!