Is there a way to move tiles within the Tilemap object once they are placed? Let's say I want to move a large group of tiles that I meticulously placed on a Tilemap, over just one square to the right, because I want a gap I'm expecting the player to jump over to be a little larger. Here's the best I can come up with: 1. Select the Picker tool 2. Select a group of tiles on the Tilemap 3. Paint them off to the side somewhere (to preserve them) 4. Erase the original tiles, making a mental note of exactly where they were located 5. Select the Picker tool again 6. Select the "preserved" tiles 7. Paint them one square over from where the original (now erased) tiles were I've been prototyping a 2d tile based game in Unity for a while now and I am currently placing tiles individually (without a Tilemap) and using the snap feature (V) to align them. With this approach, I can easily select large groups of tiles and move them over. This works ok, but I'd much rather be using something that was clearly designed for this purpose. If Tilemap doesn't have a way to move groups of tiles like this then I'm hesitant to use it. By the way, even if there is no way to do this, I'm still very grateful to have the Composite Collider 2D, as it's a huge help to me for creating one smooth rectangular collider for multiple tiles (with box colliders) in a row.