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Select all faces/verts?

Discussion in 'World Building' started by dgoyette, Mar 1, 2019.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,195
    These days I seem to do a lot of the following two operations:
    • Select a bunch of adjacent faces in a single wall/floor/ceiling via Grow Selection with a low angle restriction, so that I can move or re-material a bunch of similar surfaces.
    • Select all faces via Grow Selection without an angle restriction, so that I can weld any doubled verts.
    I go back and forth between these two operations a lot, and it's tedious to keep alt-clicking the Grow Selection button to toggle the Restrict to Angle checkbox. Is there some key binding I'm missing to either Select All faces, so that I can leave the angle restriction in place on Grow Selection? Or maybe some modifier that makes Grow Selection toggle Restrict to Angle if an additional modifier is held?
     
    gabrielw_unity likes this.
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! 100%. We're working toward a good way of splitting these up, and other similar situations. Sorry for the trouble at the moment! I go through the same thing, every day :(