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Seldon Crisis sandbox sci-fi mmo

Discussion in 'Works In Progress - Archive' started by Deleted User, May 17, 2014.

  1. Deleted User

    Deleted User

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    Hi i wanna present our work in in progress called Seldon Crisis

    We are an indie Sh called Chaos Interactive
    We program to launch a kick campaign roughly 1 july:

    little note: we still searching coders-3d artist etc, so if you wanna propose yourself this is my mail mirko.campochiari@chaosinteractive.net i am the Lead Game Designer.

    www.seldoncrisis.com https://www.facebook.com/seldoncrisis




    SOME UNITY MODELS WE DID : http://seldoncrisis.com/hari-seldon http://seldoncrisis.com/dors-venabili

    Seldon Crisis is a video game and also a short story, based on the Foundation Series and the Trilogy of the Robot by Isaac Asimov.
    Our story begins just at the end of "Foundation and Earth" when Golan Trevize " ... felt a sudden twinge of trouble, which he forced himself to disregard, “it is not as though we had the enemy already here and among us.” And he did not look down to meet the brooding eyes of Fallom-hermaphroditic, transductive, different-as they rested, unfathomably, on him. "


    Dive into a universe with 20.000 years of incredibly detailed back story provided by the Foundation book series. A new novel connecting Isaac Asimov's last book "Foundation and Earth" with our game will be published in parts online during the development and as physical book for all bakers upon release. Explore the hundreds of systems from the novels with thousands of planets across the Milky Way galaxy.

    Learn about the complex motivations and philosophies behind dozens of factions to choose a side or forge your own path. Unveil the secrets of ancient relics and alien artifacts, hidden in mysterious abandoned structures, scattered throughout the universe.

    Shape the universe and become part of Asimov's rich history. Not only will your choices resonate in the game, but in the real world as well. Your actions will be the template for the next book installment in the Foundation universe: A professional writer will document the player events during the "Seldon Crisis" and the results will be annually published as a book.


    CHARACTER PROGRESSION

    Benefit from a revolutionary hybrid character progression system: Train any skill you like passively over time from the get-go. You will also be rewarded with experience points to level up your character for being active in the game: Be it completing missions, fighting against NPCs or players, trading, exploring or improving your skills. Those skills let you to harness the full potential of various equipment while character levels give you access to that equipment. Choose from countless traits, depending on your faction and character level to further specialize your capabilities in all areas of the game. Exploit the deep character customization options, where every build is unique.

    PROFESSIONS

    Become a pirate, a bounty hunter or a mercenary. Your reputation combined with the elaborate commercial contract system allow you to discover what kind of pilot you really are. Prey upon transport vessels for valuable loot, hunt down pirates to collect bounty and increase your reputation or fight as a hired gun for other players. You can also become a smuggler and trade illegal goods on the black market. Our system will not constrain your freedom, but embrace it. The scanner will help you to pick and find your targets anywhere in the universe. If you prefer more peaceful ways to earn your fortune there are many possibilities out there: Harvest resources, run transports, produce goods, trade and invest in bonds and shares. Every sector offers a different distribution of resources and business opportunities.

    POLITICS AND DIPLOMACY

    Become part of a truly rich and vast universe where you are the main focus of the story. Create corporations, form alliances and band together in massive coalitions. Conquer the galaxy or find your niche. Build gigantic space stations or go to war and turn them into dust. Venture deep into the rabbit hole: Lie, deceive, spy and intrigue, there is no limit to what you can do to further your own agenda. Turn enemies into friends or vice versa and grow a reputation that truly matters. The game will provide you with everything you need to achieve your goals. Countless implements will aid you in your interaction with the universe, from a detailed political influence map to corporation standing management tools, enabling you to evaluate the best course of action. With different resource distribution and infrastructure as conflict drivers conquering space will be a difficult but rewarding task. The powerful commercial contract system will enable you to rent out sectors to others or set up war contracts to help you weaken your enemies. Based on your performance on the battlefield you will receive bonuses or penalties, so being at war is both risky and profitable. You will be able to hire mercenaries or set up defense contracts and the game will provide you with every tool necessary to be an efficient leader.


    SPACE STRUCTURES
    Colonize space by building stuctures, from a basic logistic platform all the way up to mighty star fortresses. The modular design of these stations will allow you to adjust them to your needs. Having a structure in space will provide you with intelligence and travel tools as well as valuable resources. You will also be able to store items, trade and change your ship setup. If you manage to hold enough territory you will be able to declare a capital, providing significant bonuses and enable you to build the biggest ships in the game. You can also conquer stations from your enemies, but maybe you prefer to either destroy them or grind them down to acquire the resources they are build from.

    CRAFTING AND ECONOMY

    Benefit from a player driven economy, with a real competitive market. Earn a fortune by harvesting minerals in procedurally generated asteroid fields. Collect materials for your alliance through a dynamic resource allocation system that varies from sector to sector. Manufacture vessels, from small fighters to the colossal Doom Stars. Become a smuggler and trade illegal but valuable goods like drugs or modified ships and weapons in the neutral zone. Build modular orbital stations that strengthen the control of your alliance's influence over a given sector. Collect taxes from your coalition, alliance or corporation, joining efforts for grand goals. Create trading or military contracts for mercenaries. Set goals such as: Capturing sectors, destruction of a certain amount of enemy targets, total value of ships destroyed and much more.

    SCIENCE TECHNOLOGY

    Uncover unique and incredibly advanced technologies. Improve the quality and attributes of items via research projects. Discover and study ancient alien artifacts to get access to special prototype equipment. Construct orbital stations where you can conduct research, production and resource collection. Manufacture and scavenge implants to further improve your abilities. Tap into an endless variety of production materials: Combine basic elements into new alloys or create illegal drugs by mixing together alchemical substances. Sell your formulas to the highest bidder, or keep them secret from the public.



    SPACESHIPS

    Select the ship that suits your play style from dozens of varying classes and models, all with different attributes like size, speed, durability and potential damage output. You can choose from front line brawlers, such as fast frigates and mighty doomstars or pursue hit run tactics with stealth ships, able to battle cloak. Should you favor more indirect approaches to combat you can lay minefields for ambushes or aid your fleet from your carrier, where you take direct control of remote fighters, bombers and various support frigates. And if you prefer being productive you have also access to a wide array of transport and industrial vessels. You can customize your spacecraft with thousands of items, weapons and rigs. On top of that there will be modular ships you can build from scratch for unique configurations and designs. Each item you equip will be rendered and identifiable in space. Additional variation for your ships will be provided by different skins and alternative models. And of course you will be able to stock up an unlimited amount of ships. weapons and modules.


    DYNAMIC FIGHT AND MICROMANAGEMENT:

    Not only your skills but also the choices you make as to how to equip your ship will help you to unlock the maximum potential of your spacecraft. Customize your ship with countless loadout options: Select from various weapons and modules and combine them into a fitting that is your own. During combat you will need good situational awareness to make the right tactical decisions when it comes to positioning and managing your modules. No weapon is like the other: Each one has unique animations and varying attributes like firing arc, rate of fire, range and damage, making them applicable to different situations. Furthermore you can rely on drugs, boosters, black hole generators, engine scramblers, cloaking devices, psychic powers, plasma fields and illegal modifications to yourself, your ship or your modules to help you out in combat. You can also damage your opponents subsystems, such as life support, engines, reactor, sensors and turn his hull into an almost unrecognizable mess, barely holding together.


    COMMUNITY:

    Receive prizes from our our automatic in game ladder system that rewards the top players and groups in various categories and get also rewarded for rising up the ranks. Fight in tournaments for yourself or for your corporation, alliance or coalition. You can follow these tournaments on our official stream. Create skins, ships and weapon models to will be integrated into the game through a community vote, with prizes for best contributions

    PAYMENT MODEL:

    Seldon Crisis will offer a low monthly subscription. Should we reach a reasonable large community we will be able to offer the game for free and cover the maintenance and development costs via micro transactions of vanity items such as skins and cosmetic models or convenience items like skill resets. All these items and models can be traded with other players for virtual currency on the in game market. Every update and expansion to Seldon Crisis, of which there will be multiple each year will be free of charge.



    Planned Platforms:

    We have high hopes of getting the game out onto as many platforms as possible. At the moment though, we are focusing primarily on PC for the initial release of the game. We are also excited about the possibility of developing it also for Mac, and Linux , If the game is successful, we see no reason why we wouldn't try to shoot for the stars and get the game out on as many platforms as possible for players to enjoy.


    HE TEAM:

    Chaos Interactive Ltd is a young, fresh and vibrant British company, we are an international team formed by people from : UK, Italy, USA, France, Poland, Romania, Germany, Switzerland

    We are a team of freelance artists such as Adam Burn http://adamburn.deviantart.com/ Sebastian Hue http://www.shue-digital.com/ Iacob Norbert http://vattalus.deviantart.com and many others, we are also developers who collaborated to this project and decided to go Indie together:
    We all come from different game experience Previously we have worked for Reverie World Studios http://www.reverieworld.com/,Taitale Studious http://www.taitale.com/ , Games Workshop http://www.games-workshop.com/,Fantasy Flight Games http://www.fantasyflightgames.com/,The Games Factory http://www.thegamesfactory.it/ , Cto net, HostxHost http://www.hostxhost.com/ and shipped both singleplayer, multiplayer and tabletop game productions with team size ranging from 3 to 100, some of the titles we have worked on include: Dawn of Fantasy, DoF Kingdom Wars, Novus Aeterno, Dark age of Camelot and others.

    We are big fans of everything that is sci-fi but our extreme master and ispirator is Isaac Asimov , he is widely considered a master of hard science fiction , and we hope not only to bring his universe into life, but also to give him a deserved tribute with our project.
    We are strategy players and have fond memories of the original Master of orion I II series, Homeworld, Pax Imperia, Aegemonia, X-Com series, Red Alert, Starcraft,
    We are also big fans of sci-fi, be it video games, manga, anime, films or series like Star Blazers , Gundam,
     
  2. Deleted User

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  3. primus88

    primus88

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    The artwork looks awesome!
    Also, the game seems very simmilar to EvE online? Will the combat work like in EvE as well?
     
  4. Dustin-Horne

    Dustin-Horne

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    I'll have to come back and check out the description when I have more time and browse your site a bit more but I'll echo what was said above. The two ship model demos look really good. Nice work.
     
  5. Deleted User

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    It will be more action so between star trek online and eve online, We got much inspiration from both games,i play eve online since 2005 and so the majority of the team, we even have ex ccp employ working with us,

    So the gameplay will be deep like eve expecial regards politics/diplomacy /space conqueste/territorial warfare and crafting-economy part, and tactical fight will be more like star trek but with localized damage and visibile weapons (not lasers that shoot from center of ship) no skills anyway, so no skills button, purely ship/modules management

    We have much more ,models in work, and we gonna show 3-4 of them in next 2 weeks.

    Btw we just opened our steam page http://steamcommunity.com/sharedfiles/filedetails/?id=262876062

    As you can imagine guys we very very busy working on the videos and kick campaiign, i got 15 mails from various unity dev and designers and hired already 3, We anyway always still looking for talents but is better if you guys contact me directly on skype vicious_6661 thx






    This is also our generic new description/presentation:

    Seldon Crisis is a sandbox MMO that allows you to freely travel the galaxy without stargates dictating your movement. You will start your journey with a small fighter craft and some money, starting to work your way towards bigger ships, wealth and influence over other players. It is completely up to you how you will achieve this: Through diplomacy, intelligence, military strength or economical power. Have an impact on thousands of other players in a seamless single shard universe. Write your own story, forge a great empire or cause the next Seldon Crisis.

    The game is completely player driven. The economy, politics and even the infrastructure is in the hand of the the users. You are unbound from preset paths and there is no linear progression the player has to go through.

    You can earn money and increase your character level by crafting,and trading goods between the many sectors of the galaxy and its stations, by hunting pirates and collecting their loot and bounty or by fighing other players for their equipment and cargo.

    There will be a huge variety of missions, such as combat, escort, courier and exploration. Of course you can also engage in a combination of those. There are minor factions in each sector, either hostile, friendly or neutral, offering work to adventurous captains. You can also explore the depths of space, where hidden missions and unexplored territories await. The galaxy is a vast and beautiful place. And space is not empty: There are thousands of star systems, planets, moons, nebulas, wormholes and asteroid fields waiting to be explored and exploited. Each sector of the universe offers a unique variety of resources and procedurally generated content.

    Select the right ship for your journey from hundreds of different hulls, with different size, speed and capabilities. Customize your spacecraft further with extra skins and models. Select your load out from thousands of modules, weapons, rigs and equipment.

    Players can choose from hundreds of skills and traits in an innovative hybrid character progression system. The choice of skill is entirely up to the player, there are no mutually exclusive skill branches. Skills do not limit access to modules and ships, but they augment their specialization and effectiveness.

    There are four major NPC factions: The First Federation, The Second Foundation, Solaria and The Kerrats. Together with countless minor factions they vie for control over the galaxy, constantly trying to gain the upper hand over one another on their home frontiers. But outside the core systems, in the majority of the galaxy anarchy reigns supreme and everything is free to be taken. Be careful when you venture out there and keep your friends close, but your enemies even closer.


    MAIN FEATURES:

    Lore based on Isaac Asimov's "Foundation" series
    Sandbox MMO with player-driven infrastructure, politics, and economy
    Cold and brutal sci-fi environment driven by the spoils of war, with full loot pvp
    A single universe with no sharding, no instances, no loading screens, and no gates
    A persistent world that all players share and explore through good and bad times
    Includes a book that links the Foundation lore to the game universe
    Innovative hybrid system with hundreds of time-based skills and also levels
    Four main factions, each with their own unique lore and special traits
    No Pay-to-Win! All purchases are vanity items, such as skins and cosmetic models
    Made by players for players, designed to support community growth and modding
    Dozens of ships and hundreds of weapons and module
    Local damage system with visible effects on ship and weapons.
    Modular ship system to create unique configurations and designs.
    Gameplay based on true player skill and management capabilities
     
    Last edited by a moderator: May 24, 2014
  6. Deleted User

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  7. Deleted User

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  8. Deleted User

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    Small video presentation

     
  9. primus88

    primus88

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    The level of detail is astonishing, but isn't it too much? I mean how many of these ships could a normal computer render at one time?

    Also, could you guys please make a single player demo or something? :D
     
  10. Deleted User

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