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Feature Request Segregating Render Pipeline, Entities and other official packages from the Scripts category

Discussion in 'Profiler Previews' started by TieSKey, Jul 27, 2022.

  1. TieSKey

    TieSKey

    Joined:
    Apr 14, 2011
    Posts:
    199
    Hey forum/unity staff, is there a way to separate the render pipelines, ecs and other official packages from the Scripts category in the CPU profiler module?

    It makes harder to identify my own bottlenecks when official unity code gets its time reported in the same category, which depending on the scene, can easily take most of the frame time.

    Furthermore, shouldn't time consumed by the render pipelines be added to the "rendering" category?

    Thx in advance.