I think it will help a lot of there is some kind of in depth documentation on how to make best usage of this asset. Things like proposed best method to prevent light leaking and creating simpler geometry for faster performance. I can understand that simpler geometry means faster calculation, but I am not entirely sure on how to shape this simpler version of geometry around the complex one in order to maximize performance and quality at the same time. For example, if I have a small detail with stairs like steps , is it better to create a simple slope looking geometry? if so where does it needs to be? over the detail? or under the detail? Also for VR, it is not practical yet , since it needs to run at +60-90 fps but I think it might be calculating voxel tracing for each eye so not doing that alone can possibly make this usable in VR.