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Seem to be struggling with short-range mixed mode lighting on HDRP

Discussion in 'Graphics Experimental Previews' started by hippocoder, May 3, 2018.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    PaintDotNet_2018-05-03_12-47-42.png
    Hi, with directional light set to mixed mode (sun) and HDRP shadow distance set to 35, it appears to not blend at all.

    From what I can see, there is a minimum range for shadows with HDRP and below that, mixed mode fails. Has anyone tested it with 35 or less shadow range in HDRP? default is 500 so I imagine not.

    The lack of blending is most obvious at the edges of the screen, as it is radial and the baker is PLM and this is 2018.2 b2 with 1.1.5 HDRP, however I have noticed this before, just I waited a few months thinking it was WIP but there's been a fair bit of time and I watch github, doesn't seem to be much movement here.
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, we are aware of this bug and it should be fix for 2018.2.

    Thanks for the report.
     
    hippocoder likes this.