Search Unity

Seeking HDRP and shader expert with ECS/Burst/Jobs experience

Discussion in 'Commercial: Job Offering' started by xytor500, Apr 15, 2023.

  1. xytor500

    xytor500

    Joined:
    Mar 29, 2017
    Posts:
    73
    I am developing a game in Unity using HDRP and ECS/Burst/Jobs.

    Overall, my project needs:
    1) Architecture consultation
    2) Setting up multipass rendering for effects
    3) Optimizing ECS
    4) Writing shaders/shader graphs
    5) Fixing bugs

    I already have a working game engine with many effects already programmed, but the rendering pipeline is messy and unfinished.

    This particular job will have these deliverables:
    1) Pull request in my repository for a multipass rendering system for the minimap render texture so that I can apply effects to the minimap.
    2) Pull request in my repo for a multipass rendering system for the main game. It renders the background, then nodes, then everything else, so nodes can be rendered in a cool way (like metaballs for example).
    3) Audit of my architecture, and a list of recommendations for improving it, starting with the lowest hanging fruits.
    4) A call explaining your findings and to go over the recommendations.

    Please message me with your relevant experience and price, or email mez13526@gmail.com

    Thanks!
     
    Last edited: Apr 15, 2023