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Resolved See trough material with strong border

Discussion in 'Shader Graph' started by stefan3398, Sep 15, 2019.

  1. stefan3398

    stefan3398

    Joined:
    Aug 25, 2019
    Posts:
    16
    Hello, I am new to the forum and already posted this to the shader department, but I am not sure if it is right there:I am quite a newbie when it come to shaders.

    What I want to do is, that my hex based maptiles are see-through and only the edges are visible. My problem is now, that when I make my shader into a material and put that on my hex the hex is not see through.

    My shader: https://ibb.co/VW4dbFk
    Note:at PBR Master I set the shader to transparent
    The tutorial I followed for the shader:


    The model I am draging the material, created with the shader on, is a cylinder with six edges imported from blender. It doesn't have any texture
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Your visibility is still controlled by the alpha input in your master node.
    Connect your multiply node with it or one of its channel.
     
  3. stefan3398

    stefan3398

    Joined:
    Aug 25, 2019
    Posts:
    16
    thank you for your help, I tried to either connect multiply or base colour to the alpha input, both didn't give me the results I wanted. Still not see through. Which leads me to the question if fresnell is actually the right effect for my problem.

    Do you maybe know a diffrent effect, which end in similar results?