Hi, I'm using a standard method for a See Through Walls mechanic using Renderer Features so the parts of the Player that are are occluded are rendered above solid objects. This effect is used on many 3D Platformers. This works on most scenarios... Except for when the Player (Capsule) is occluded by an Opaque (Cube) but that Opaque is behind a Semi Transparent (Plane) the See Through shader is drawn behind the Semi Transparent... Which I know is what should be occurring due to the Renderer Features settings but I want the See Through to render above everything... I already tried a lot of configurations with shader and stencil settings but nothing worked so I figured I would come here to ask. What could I do to achieve that effect? I'm not very savvy when it comes to shaders and renderer features. Thanks.