Hi, I'm developing an algorithm which heavily relies on NativeMultiHashMaps (at least somewhat similar to BoidsSystem use case). The main concern is that the HashMap has to be reset every frame which causes a major performance obstacle when using Clear(). This issue only applies to large hashmaps. Perhaps this doesn't have to be the case. Any suggestions for a workaround on clearing hashmaps? I've tried disposing and reallocating with Allocator.TempJob and it is understandably less optimal for performance than Clear(). Is Clear() doing something significant with regards to performance? How shall I address this issue? Is there another path to "resetting" the HashMap without affecting performance? Thanks, the advice is appreciated!