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Seat Nodes

Discussion in 'AR/VR (XR) Discussion' started by Vontarga, Dec 15, 2017.

  1. Vontarga

    Vontarga

    Joined:
    Oct 14, 2014
    Posts:
    99
    We are building a virtual world, as opposed to a game. Being able to sit down is critical, as conversations and relaxing in virtual settings is a very important element. You can't race cars all the time. ;)

    Does anyone know of furniture attachments that allow an avatar to sit on the furniture? Thanks.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    To my knowledge there is no attachments needed. The character plays a sitting animation when they hit/enter a 'sit' trigger volume and the player inputs the sit command. Match.target might aid in the character sitting in the correct spot after animation.
     
    Vontarga likes this.
  3. Vontarga

    Vontarga

    Joined:
    Oct 14, 2014
    Posts:
    99
    Thank you, Animator. We want control over where and how the avatars sit - how meaning what animations function. We can code this ourselves - which has the advantage that whatever system we develop will be proprietary to our world - but it is always nice to save time and money. :)
     
    theANMATOR2b likes this.